PDA

View Full Version : DigitalTutors - Introduction To 3ds Max 2013



jack_so_hoang
03-10-2013, 05:20 PM
http://i54.fastpic.ru/big/2013/0309/4e/ad708d03132d07e9bb8065080f92524e.jpeg
Digital-Tutors - Introduction to 3ds Max 2013
Duration: 14h 58m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 6.2 Gb
Genre: eLearning | Level: Beginner | Language: English | Software used: 3ds Max 2013
In this 3ds Max 2013 tutorial we``ll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. You will be able to learn from several of the instructors here at Digital-Tutors as we go through many of the major parts of the software.

Full details Digital-Tutors - Introduction To 3ds Max 2013 and get links download please reading below.
We will start out by exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a VTOL aircraft, using a number of powerful modeling tools. We will apply materials and textures and then take it through the process of rigging and animation. We will finish up by adding particle effects to the scene and rendering out a nice result.
Once you are finished with this tutorial, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.

89 Lessons

1. Introduction and project overview
02:10
2. 3ds Max interface overview
13:26
3. Viewport navigation in 3ds Max
12:47
4. Creating a project file directory
07:17
5. Handling 3d files in 3ds Max
17:05
6. Modifying render modes and making selections
14:33
7. Using the transform tools and sub-object modes
15:28
8. Modifying objects using modifiers
13:53
9. Grouping and parenting
08:42
Watch the full tutorial with a subscription
10. Modeling overview
01:08
11. Adding reference images
11:42
12. Building the fuselage using splines
14:37
13. Using multiple splines to build a spline cage
12:12
14. Finishing the fuselage
15:33
15. Creating the vents using box modeling techniques
16:45
16. Smoothing the vents
07:24
17. Building the wings
17:51
18. Finishing the wings
16:58
19. Modeling the fan enclosures
11:26
20. Modeling the fan blades
13:52
21. Finishing the fan assembly
08:31
22. Creating the tail wings
16:12
23. Modeling the aircraft interior
07:39
24. Modeling the seat
15:19
25. Modeling the cockpit console
11:59
26. Modeling the aircraft controls
12:22
27. Modeling the control base
13:20
28. Using symmetry and mirror
10:35
29. Modeling the gun turret
17:48
30. Modeling the pivot mechanics for the turret
11:55
31. Modeling the aircraft canopy
14:01
32. Modeling the landing gear
12:56
33. Modeling the landing mechanisms
13:02
34. Modeling the landing gear hydraulics
14:32
35. Making the final modifications
10:44
36. Setting up the landing pad
14:47
37. Materials overview
00:51
38. Adding simple materials
09:53
39. Applying multiple materials to an object
09:47
40. Unwrapping UV``s
13:09
41. Applying texture maps
05:12
42. Using specialty maps
04:49
43. Exploring mental ray materials
14:11
44. Using the slate material editor
09:52
45. Projecting textures
13:27
46. Rigging overview
00:55
47. Building a control for the aircraft
15:09
48. The Schematic View
08:04
49. Organize the scene with layers
09:42
50. Creating custom parameters
10:10
51. Wiring parameters
11:44
52. Writing your first expression
06:54
53. Automating the aircraft``s turbines with expressions
05:39
54. The Reaction Manager
09:39
55. Wrapping up our work on the landing gear
10:09
56. Working with bones in 3ds Max
10:57
57. Inverse Kinematics
10:53
58. Deforming surfaces with the Skin modifier
04:45
59. Animator-friendly rigs
08:51
60. Animation overview
00:37
61. The basics of animating in 3ds Max
08:39
62. More helpful keyframing tools
10:24
63. Editing keyframes on the Track Bar
05:06
64. The Curve Editor
11:42
65. Animating objects along a path
12:00
66. Starting on the flight sequence
10:04
67. Finalizing the aircraft``s animation
15:36
68. Adding a shot camera
08:54
69. Wrapping up our work on the shot camera
07:13
70. Animating the fueling line
13:14
71. Finalizing the flight sequence / previewing animations in real-time
08:50
72. Dynamics overview
00:55
73. Creating particles in 3ds Max
10:04
74. Fine-tuning particle behavior
10:19
75. Creating particle collisions
06:39
76. Basic particle shading
09:15
77. Finalizing particle shading
06:28
78. Lighting and rendering overview
01:14
79. Overview of light types
08:50
80. Exploring basic light parameters
06:53
81. Switching the 3ds Max rendering engine
02:27
82. Rendering shadow maps
08:28
83. Rendering raytraced shadows
05:52
84. Applying a photographic environment to the scene
06:26
85. Using the 3ds Max skylight
07:09
86. Using mental ray materials
09:21
87. Finalizing mental ray materials
15:42
88. Changing 3ds Max object properties
04:01
89. Rendering the final sequence
10:57


Download:

http://uploaded.net/file/gkfpwmfl/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part1.rar
http://uploaded.net/file/yrvz95zi/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part2.rar
http://uploaded.net/file/qdtna02p/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part3.rar
http://uploaded.net/file/q15gji72/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part4.rar
http://uploaded.net/file/di5nnvkp/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part5.rar
http://uploaded.net/file/t7lcj9v9/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part6.rar
http://uploaded.net/file/fqrduixn/gs42.3ds_Max.Digital_Tutors_Introduction_to_3ds_Ma x_2013_2013.part7.rar