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View Full Version : 3DS Max 2015 X64 With Patch Keygen - MADCATS



mitsumi
06-16-2014, 08:58 AM
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3DS Max 2015 X64 With Patch Keygen - MADCATS | 2.89 GB

Autodesk 3ds Max 2015 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:


System requirements
Software
Operating System:
Microsoft Windows 7 (SP1)
Windows 8
Windows 8.1 Professional

Browser:
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
Apple Safari web browser
Google Chrome web browser
Microsoft Internet Explorer web browser
Mozilla Firefox web browser

Hardware
CPU:64-bit Intel or AMD multi-core processor
Graphics Hardware: Refer to the Recommended Hardware wizard for a detailed list of recommended systems and graphics cards
RAM: 4 GB of RAM (8GB recommended)
Disk Space: 4.5GB of free disk space for install
Pointing Device: Three-button mouse

Features
Point cloud support
Designers and artists can now create more precise models from real-world references, with the new ability to import and visualize massive datasets captured from reality as point clouds. Modelers can view point clouds in true color in the 3ds Max viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices. In addition, point clouds can be rendered with shadows in the NVIDIA mental ray renderer, enabling designers and artists to visualize CG objects in real-world contexts in order to better communicate designs, or to previsualize animation shots. Support for the .rcp and .rcs file formats enables designers and artists to take advantage of a connected reality capture workflow with certain other Autodesk solutions: Autodesk ReCap, AutoCAD, Autodesk Revit, and Autodesk Inventor software.

Python scripting
New support for the popular and easy-to-learn Python scripting language helps technical directors and developers extend and customize Autodesk 3ds Max 2015 software, and more easily integrate it into a Python-based pipeline. Customers can execute Python scripts from MAXScript and the 3ds Max command line; in addition, they can access a subset of the 3ds Max API (application programming interface) from Python scripts, including the ability to evaluate MAXScript code.

ActiveShade rendering enhancements
The ActiveShade preview rendering window now supports mental ray, in addition to the NVIDIA iray renderer previously supported. With ActiveShade, artists and designers can see the effects of changing lighting or materials interactively, helping them more easily refine their work-the ability to match the final renderer helps artists more accurately preserve creative intent. For both iray and mental ray, interactive updates are now faster, while viewport navigation and switching, adjustments to light parameters, and certain other scene changes are captured more frequently, offering finer grain updates.

Accelerated viewport performance
Working in the 3ds Max viewport is now substantially faster; a number of improvements accelerate navigation, selection, and viewport texture baking, resulting in greater interactivity, especially with dense meshes and scenes with many texture maps. In addition, anti-aliasing can now be enabled with minimal impact on performance??"so artists and designers can work in a higher fidelity environment without sacrificing speed.

ShaderFX
Game artists and programmers can now easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Shader networks are created by connecting different nodes together using an intuitive click-drag workflow; artists can select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. The resulting materials, even those with animated values, can be visualized in real time in the 3ds Max viewport. An advanced mode enables more technical artists to drill down deeper into the inner workings of each basic node.

Enhanced scene management
Dealing with complex scenes is now easier, thanks to new nested layer functionality within Scene Explorers that helps artists and designers better organize data. In addition, a number of other enhancements have been made to the usability of Scene Explorers, contributing to an overall productivity improvement for scene management; highlights are support for docking and Workspaces, and customizable quad menus.

Placement tools
One of my favorites for 2015, artists and designers can now more easily position and orient content relative to other content within their scenes, with new Placement tools that feature intuitive auto-parenting and aligning behaviors. Objects can be moved along the surfaces of other meshes as though magnetically attracted and quickly rotated to the desired orientation as part of the same operation.

Populate enhancements
The powerful Populate crowd animation feature set now offers increased artistic control, better realism, and improved usability. Designers and artists can give their characters more convincing walking, jogging, passing, turning, and seated behaviors; control more aspects of how their characters are generated to influence the outcome; and save textures for reuse and customization and for network sharing and rendering. In addition, studios can customize Populate through exposure of the functionality in an SDK (software development kit).

Quad chamfer
One of the most requested features on 3ds Max's User Voice, it's now possible to create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles. This can help eliminate pinching, and produces better results when used in conjunction with the TurboSmooth modifier.

Everyday workflow improvements
3ds Max 2015 software delivers workflow improvements across several areas. Highlights are: an updated UI for the Particle Flow Graph Editor that offers a closely unified experienced with the Slate Material Editor; enhancements to State Sets for accelerated performance and enhanced usability; and more streamlined interoperability workflows between 3ds Max and Adobe Photoshop and Adobe After Effects software.


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