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Dumathenlon
08-24-2014, 11:25 PM
TeamTreeHouse - Mobile Game Design with Corey Warning and Jake Fleming
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TeamTreeHouse - Mobile Game Design
English | Audio: aac 48000 Hz stereo | Video: h264 yuv420p 1280x720 29.97 fps | 280MB
Genre: eLearning
Learn how to design a game for mobile devices. Find out how to rapidly prototype a game by sketching concepts. Then define scope by creating a game design document. Make your concepts into high fidelity assets by sketching out scene and characters in Adobe Photoshop and creating scalable vector graphics in Adobe Illustrator. Learn about working through game mechanics and animating the game. We will even create sound effects and music for the game. Finally, creating the start screen and an app icon.

Introduction to Game Design
Learn about the process of conceptualizing a mobile game. Understand the various types of tools involved in designing a game. Sketch a concept to share with your team and learn how prototyping can help you iterate quickly.

Designing the Characters and Scene
Define scope for your game by creating a Game Design Document. Use Adobe Photoshop to create a rough sketch and then bring it in Adobe Illustrator to design high-fidelity versions of your game assets. Learn time saving tips and tricks to improve the quality of your design.

Animating and Saving Sprites
Learn how to achieve simple yet compelling animation sprites with Adobe Illustrator. Find out how using scripts can make it easy to export assets for use by a developer.

Sound Design
In this stage you�ll learn the basics of what goes into making all the bleeps and bloops in your game. We�ll go over using accessible tools to create our game�s sounds and music, and tips to make everything nice and cohesive.

The Start Menu and App Icon
Learn the importance of app icons and start screens and create the high fidelity assets for them. Hear some final thoughts about creating video games for mobile.

More:_http://teamtreehouse.com/library/mobile-game-design



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