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View Full Version : Appsforlife Boxshot 4 Ultimate v4.13 (MacOSX)



BoomBoom
07-11-2017, 04:09 PM
http://i95.fastpic.ru/big/2017/0703/c1/11cbf968f73c7ede0d1dc6ab72ce52c1.jpeg

File size: 120 MB

Realistic 3D Mockups Made Easy. Boxshot features 50+ customizable shapes and renders them so realistically that customers may think they are seeing a photo of the actual product.

50+ customizable shapes

Boxshot features a large selection of customizable shapes: software boxes; hardbound and paperback books; magazines; CD, DVD, and Blu-ray boxes; cards, cans, mugs; bags; and much more. Almost all the shapes are customizable so you can adjust them for your design.

If you need more shapes, just load them! Boxshot supports loading FBX, 3DS, and Collada (DAE) files to use in scenes.

Boxshot can resize shapes according to your graphics. You don't need to adjust your images for our shapes-Boxshot adjusts the shapes for you!

Release NotesWhat's New
Version 4.13.0:

Three new shapes, two new tools, lots of improvements and bug fixes:
3D Text Shape Extrude Shape Conical Label Shape The Old New "Assets" Panel:
Another long-requested feature is a better built-in materials list. What we did is we renamed the left "Materials" panel to "Assets" and added a lot of new stuff there There are more than 200 materials and about 50 images there, including new HDR environment images and complex materials like "Hot foil" or "Spot UV". Now you've got something to choose from Other Improvements:
We seriously updated our Collada import/export code in order to make it the main interchange format between our apps. Boxshot now exports proper scene hierarchy and materials to Collada, so Koru and Owlet can get the most of it and read Boxshot materials and scene parameters. It will take a few more updates to sync the things up perfectly between the apps, but you will feel the difference even with what we have at the moment. Another important improvement has been done in 3DS importing code. We did a big test on the large number of various 3DS files and made sure they all are loaded exactly the same way as in Autodesk 3D Studio Max. All the hierarchies, instances and transformations are now supported well. If you still have a 3DS file that is not loaded properly by the new version - let us know. Owlet and Koru will soon be switched to the new importer to make sure all the apps are on the same page. FBX loading code has been improved to better handle models with embedded images. Boxshot now extracts them into the "buddy" folder next to the FBX file, so nothing is messed up anymore when several FBX files with embedded images are opened at the same time. As it's been said above, we did a great job on our SVG parser for both Lathe and Extrude shapes. It now passes almost all the SVG tests and you should get much less warnings when loading external curves into Boxshot. We hope to address the rest of the issues in the next updates, but please feel free to contact us if something is not loading well there. Starting from this version Boxshot takes gamma into account when loading HDR images. This may slightly change the way your scenes look, yet we tried our best to keep your old scenes untouched. Boxshot now performs much better color profile and gamma corrections when loading and saving images, so you should get no difference when exchanging images with Photoshop. That was the goal and we are quite happy with the results. A nice addition has been done to the File menu, see the Collect Resources... item there. Clicking it brings up the saving window and once you choose the path and file name, Boxshot collects all the images and external files and puts them next to the saved project. This is perfect for transferring projects to another place, making sure nothing is lost. The collection feature is also used for our "Render later" option. By default Boxshot collects all the resources into the job folder when you decide to render it later. This lets you keep the jobs folder on a separate computer and have a separate copy of Boxshot doing rendering. You can turn this off and revert to the old behaviour in settings, if you like. UV mapping overriding has been significantly re-worked for speed. It now works much faster even for complex shapes, reducing the loading times. We also fixed that copy-paste issue that some of you had with external objects with overriden mapping. WebGL export option has been removed in favor of Koru. As Koru is now free even for commercial purposes, and as it provides much more features compared to the experimental Boxshot WebGL exporter, we decided to leave just one and (surprize) chosen Koru. Consider exporting to Collada and then loading it to Koru for further exporting to WebGL. We also added integration with Sketchfab service. You can find it in File->Publish menu. That's another option to publish your scenes to the web, so you have a choice. Augment export has been updated too, to make sure it works fine with their site. Finally, plastic binders got an extra option letting you hide the front cover of the shape. Bug fixes We have also fixed some nasty bugs, the list is below:
Raytracing preview may hang in some scenes because of too many cross-reflections; Crash on copy-paste of objects with overriden UV mapping; Background rendering issues with depth-of-field enabled; Incorrect material in plastic DVD box.

System requirements: (MacOSX) 10.6 or higher, works on OS X 10.12 (macOS Sierra)

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http://nitroflare.com/view/02BAECC029E8638/83vxc.A.B.4.U.v4.13.MOSX.rar

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