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air_black
11-10-2013, 06:31 PM
Unity 3d v4.1.5 F1 (Mac OSX)


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Unity 3d v4.1.5 F1 (Mac OSX) | 1.1 GB


Unity 4 brings you a new level of rendering power together with a new animation system, graphics, special effects and performance optimizations. Buy/upgrade to or try a free trial of Unity 4 Pro and get access to all the new features and updates in the entire Unity 4 cycle. Read the release notes, or the Unity product pages for detailed information about all the new features and updates in Unity 4. All new animation

With Mecanim, our new animation system, you can animate any character or object with astonishing ease. Animate even vast armies with retargeting and Unity-s stability and power, combined with new optimizations, such as skinned mesh instancing, ensure smooth runtime performance. Easily construct and edit complex state machines and blend trees for complete control of how your characters move. For true professional polish, use Pro-only IK rigs to fine-tune each detail in your animations: perfectly position legs throughout a jump sequence, or make hands grip a ledge, wrap around a doorknob or pick up objects exactly how you want them to. More about Mecanim Gorgeous graphics DirectX- 11 rendering More beauty and great performance for your games. Unity 4 includes support for Windows DirectX 11 graphics API, to bring higher visual fidelity and faster rendering times to your professional PC games. More about rendering Updated Image Effects Depth Of Field and Motion blur are optimized for DirectX 11, and key improvements made for Edge Detection, Bloom, Vignetting, Tonemapping, and Color correction using 3D texture lookups. More about special effects More for mobile games Add more realism to your mobile games by casting Pro-only hard dynamic shadows from directional lights. And use dynamic fonts to efficiently render any character set at any resolution. More about shadows A fine-tuned Shuriken Particle System Unity-s curve and gradient-driven modular particle system tool has been ramped up so you can create awesome explosions, collisions, weather storms and more on a tight performance budget. World collision functionality, Bent normals, automatic culling and external forces keep performance smooth while increasing the visual fidelity and dynamism of your particle systems. More about Shuriken More detail and control with your lightmapped scenes Unity-s iterative lightmap baking gives you complete

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Mirror:



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Mirror2:



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Mirror3:



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Mirror4:



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